Hell they're not even answering people's tech questions any more and haven't for week. But you did know this thread was years old right? And the devs bounced from supporting this title about two weeks into it's release and there isn't much hope for any mods, updates or even patches at this point. Sometimes that's not even a guarantee these days. In the end we were left with cobwebs and a game that won't even launch on many people's system not to mention eating the saves of those fortunate to play on the PS4 and Xbox release. Now a scant month after release the devs have completely abandoned this project and we haven't heard or seen anything from them other than a series of broken patches then adios suckers.Īll the hopes and dreams of the early access backers, man what big dreams they had for this game. LEGO Worlds is one such game.Īhh, a thread from back when people cared for this game and had hope for it post release. Summary: For some games, mods can turn an okay game into something amazing. Players can and will create gameplay mods and content that the developers cannot possibly have anticipated - just like they did in these two other games. Its the key to allowing limitless creation. I urge the LEGO Worlds development team to reconsider their position with respect to mods. Mods offer the path to satisfying everyone. Mods can keep a game alive well beyond its projected lifetime, or ignite the passions of cult-like followers.īased on all the various suggestions for gameplay modes, I am certain that no matter what game modes LEGO Worlds ships with, it will only satisfy a portion of players. And mods for Kerbal Space Program can radically change the game turning it into an RPG, etc. Cities: Skylines has over 400,000 pieces of user generated content in the form of mods. The mod support in these two games is brilliant. I'd like to point to the success of two games that designed in mod support from the very beginning:Ĭheck out the Cities: Skylines dev diary where they explain the rationale for including mods at the outset:Ĭheck out the variety of mods available for Kerbal Space Program: This goes for both single and multi-player. The secret to unlocking that content is to build, from the ground up, a software system that supports mods. Nothing that ships by default in Lego Worlds is going to compare to the rich universe of content that the players themselves can create. LEGO is all about player created content. I know that the Lego group has specifically stated that mods will not be in the initial release but let me explain the rationale: Adding mods/plugins as an afterthought to an already designed and completed game almost always turns out badly, The feature needs to be built in from the start for it to be designed correctly not only from the end user perspective, but also for the code base.
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